A simple tool to draw the edges of your mesh objects in PovRay


How it works

How to use



Example scene file



©Thibaut Jonckheere  

Contact :
tuabihtucl at yahoo dot fr

    It is rather common for mesh objects to be used with some transformations, like scale, rotate and translate. In this case, the macro which computes the edges would need to know the coordinates and normal of the mesh after the transformation (and not those given in the definition of the mesh). However, there is an efficient and cheap way to get the correct results without computing these coordinates. As the edges depends only on the relative orientation of the mesh and the point of view, it is enough to apply the inverse transformation to the point of view.

    One should not forget that when a transformation is composed of several basic transformations, the inverse transformation is given by the composition of the inverse of the basic transformations, in the reverse order !

    Suppose you are applying the following transformation to your mesh :   
scale <sx,sy,sz>             //scaling
rotate y*Yrot                //rotation
translate <tx,ty,tz>         //translation
    then PdV1 is obtained from the location of the camera (called here PdV) as :
#declare PdV1  = PdV - <tx,ty,tz>;   //inverse translation
#declare PdV1 = vrotate(PdV1,<0,-Yrot,0>);     //inverse rotation
#declare PdV1 = <PdV1.x/sx, PdV1.y/sy, PdV1.z/sz>;    //inverse scaling

    Do not forget to apply the original transformation to the edge object !
           rotate y*Yrot
           translate <tx,ty,tz>

   Note that if you apply different transformations to the different meshes declared in your input file, you must define a different PdV1 for each mesh. To do so, edit the file "declarations_mymesh.inc", uncomment the line "PdV1 = PdV;"  which is right before each macro call, and define PdV1 as needed before each macro call.