is a simple tool to draw the edges of your mesh objects in PovRay. It
combines a stand-alone application, which parses the mesh files and
creates all the required information, and a povray macro which actually
calculates the edges at rendering time.
See the How it works page to understand the principles of the method, and the How to use page to have a step by step explanation of what to do to get the edges.
|Pictures rendered with Povray, using PovEdge. Credits: car model by G.Tran (www.oyonale.com), deer model from www.its-ming.com, tortoise and dragon models from www.daz3d.com|